This is something that I started noticing when people would bring in the Asian magazines. It goes for any cultural magazines. The ads are always different. It might be the same product that we have here but the company tries to make it appeal to the consumers of the magazine. Here is a Japanese version of the Mac vs PC commercials. What is really weird is that the two men even kind of resemble the two men in the American version.

Here is also a Japanese Fanta commercial.

If these don’t show up on the blog, click on the heading and it will take you to my blog page so you can view them.

Nicholas Cage in a Japanese commercial

Jack Bauer advertises CalorieMate

Original post by ghart

Beau Sia

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Here’s Beau Sia ranting about Asian acting roles, reminds me of some of the roles that Anna Mae Wong was criticized of playing back in the 30’s and 40’s. He also does the fake Asian accent that was heard in the cartoons. He’s on a “egg roll,” yeah, bad pun…

Original post by Lauren can be found here.

Book cover!

So here’s my book cover for My Year of Meats. Enjoy!

(The Japanese writing behind her is an assortment of chapter headings from the original text of The Pillow Book, something that both female protagonists are influenced by.)

yearofmeatsfinal.jpg

Original post by Serena

I can’t believe that nobody has posted about this before now, but hey, more fun for me! Asian ball-jointed dolls are a fascinating phenomenon, and their popularity is now widespread in this country as well. Anime convention-goers, collectors, and young children alike have adopted this fad with astonishing enthusiasm and occasionally alarming obsession.

In case you don’t know what Asian ball-jointed dolls are, I’ll summarize. They are, in brief, dolls of varying sizes that are based more precisely on the human form than most western dolls. Usually made of vinyl or resin, these dolls often have lifelike facial structures and anatomy, complete with staring eyes and a realistic amount of poseability. (In fact, many artists now use these dolls in place of the traditional wooden mannequins as reference for accurate figure drawing.) These dolls are generally made in Korea, Japan, or China, and there are many different brands to choose from, each of which have unique styles and features. Wikipedia has a good–though basic–overview of ball-jointed dolls here.

The main brands are Volks/Dollfie (Japan), D.I.M (Korea), Elfdoll (Korea), Souldoll (Korea) and Obitsu (Japan). The dolls themselves are quite expensive (the average cost for a 60cm doll is around $600 dollars or more), but this doesn’t seem to deter most collectors. Such an addiction is understandable when you see just how beautiful some of these dolls can be:

DOLLFIE:

D.I.M

ELFDOLL:

SOULDOLL

Many reactions to these dolls, however, are negative. The most common observation is that these lifelike dolls are “creepy.” This ties right in with Japanese roboticist Masahiro Mori’s uncanny valley theory, which posits that the more human-like an imitation becomes, the more  it provokes a corresponding feeling of unease in us. Originally, it was used to explain the public’s negative reaction to human-like robots, but can definitely be extended to encompass other imitations, like these.

“Mori’s hypothesis states that as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong repulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.”

(This has become a significant issue, not only in robotics and doll construction, but also in the areas of video game design, film, and advertising. You can read more about it here and here.)

Original post by Serena

This is a clip comprised of various different recent media clips. Looks like maybe we haven’t come too far from the Popeye cartoon…

Original post by ghart

Ms. Swan..

I can’t believe I forgot about this. Mad TV had a character named Mrs. Swan who was Asian and kind of nuts. I’m not sure what that is saying about asian stereotypes but it does seem that in media, the comic character is usually of a minority with them usually being asian or african american. However, recently the comic character is starting to be more of East Indian descent. Here are some of the best clips of Ms. Swan.

Original post by ghart

This is a spoof by Mad Tv of a Gwen Stefani video. It addresses a lot of Asian stereotypes in true Mad Tv style.

Original post by ghart

I found this while searching around on the internet.  I thought you all might find it interesting, especially the quote that I have bolded…

“Anti-Japan War Online” game to hit the market
(Interfax)
Updated: 2005-08-31 13:52

PowerNet Technology, a Chinese online gaming firm, has developed a new online game in cooperation with the China Communist Youth League (CCYL) named “Anti-Japan War Online,” which will begin commercial operation by the end of 2005, a PowerNet official said Tuesday.

“The game will allow players, especially younger players, to learn from history. They will get a patriotic feeling when fighting invaders to safeguard their motherland,” a PowerNet Project Manager, surnamed Liu, told Interfax.

The background for “Anti-Japan War Online” is the Japanese invasion of China during World War II, from 1937 through 1945. Players are able to play simulations of key battles, but will only be able to play as the Chinese side. Players will also not be allowed to kill other players in the game. In addition, fighting in the game between Japanese and Chinese soldiers will be shown only in miniature, so as to reduce the violence level of the game, Liu said.

The new massive multiplayer online role-playing game (MMORPG) will begin internal testing later this August, with commercial launch of the game expected in 2005. The online game is based on PowerNet’s self-developed game engine.

The CCLY said in statement that few games on the Chinese market today generate a “national spirit” that can educate young players. As a result, the CCYL will actively partner with online gaming companies to jointly develop “patriotic” online games.

“‘Anti-Japan War Online’ is a patriotic online game that is both interesting and instructive, and can attract and guide young players,” Chen Xiao, the CCLY official in charge of partnerships with online gaming firms, told Interfax. “We will pay close attention to the authenticity of historical facts in the game.”

In 2004, CCYL also formed a partnership with Guangdong Data Communication Network Co., Ltd., a subsidiary of Guangdong Telecom to begin developing a 3D MMORPG named “Guohun Online” (”National Spirit Online”) in 2005. Approximately RMB 50 mln (USD 6.17 mln) has been invested in the development of “Guohun Online,” which is currently being developed with technical support from Chinese online gaming firm TQ Digital. Commercial operation of “Guohun Online” is expected in the second half of 2005.

In addition, CCYL is also currently working with Beijing Magical Digit Co., Ltd. to develop three other online games, titled “Sim Battle: Long March”, “Sim Battle: Blue Helmet China” and “Sim Battle: Sky Dragon.”

Original post by ghart

While browsing today I came across one of Picasso’s paintings, called ‘Massacre in Korea’.

Massacre in Korea

I have never seen this painting before so I was surprised when I came across it.

Original post by hannahgunnell

Cartoons

As promised, here are our WWII era cartoons.  I think “Nips the Nips” is actually the one that explicitly shows Japanese effeminization.  Hope someone finds a few minutes to blog a response since the technology failed us in class.  At this point in the semester, you should find many things worth commentary.

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